Olympus
Skilling · 1 - 150 · 10 min read

Enchanting

The 26th skill - twenty-four enchantments written onto blank scrolls from crystal and dust, bound to your gear with a glow, tiered from 1 to 5, and learnt from Tomes dropped by the world bosses.

enchantingenchantsgrimoirescrollstomescrystalsdustglowkeen edgeoblivionsunUpdated 2026-09-17

What Enchanting is

Enchanting is Olympus' 26th skill, built the way World of Warcraft does it. You write an enchantment onto a blank scroll from crystals and dust, the craft rolls a tier from 1 to 5, and you read the scroll onto a piece of gear in the slot it fits. The enchant stays on that item for good - every copy of that item id you ever wear carries it - and shows on your body: a full glow shell on weapons and shields, a faint sheet on armour.

Twenty-four enchantments cover every slot. A few are flat stat lines (Keen Edge +8% damage, Crest +10% accuracy), most are procs - burns, chills, arcs, splashes, rends, lifesteal, a poison that stacks, and Oblivion, which erases a share of what the target has left.

Open the Grimoire of Enchanting to work the craft. The book is the whole interface: a Learned tab of recipes you know, an Unlearned tab of the ones you still need a Tome for, the materials each one takes and what you are holding, and the Craft button.

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Tiers

A craft rolls T1 50% / T2 30% / T3 14% / T4 5% / T5 1%. Tier scales the effect: T1 60%, T2 70%, T3 80%, T4 90%, T5 110% of the numbers below. Boosters, the Elixir, the Artisan talents and out-levelling the recipe all push the roll up.

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Rarity

Common (level 1), Rare (40), Epic (85), Legendary (125) - the level to craft and to read. The name is coloured by rarity in-game, like WoW. Six Commons are basic: always known, no Tome, one at each rung of the ladder.

The twenty-four enchantments

Every number is the enchantment's 100% value; multiply by the tier strength (a T1 Keen Edge is +4.8% damage, a T5 is +8.8%). Procs never proc off proc damage, and nothing here fires on other players - Olympus is PvM.

Weapons

EnchantmentRarityEffect (100%)Glow
Keen EdgeCommon+8% damageKeen
True ShotCommon+10% critical hit chanceRadiance
CindersCommon, basic (125)10% chance on hit to burn for 15% of the damage dealt, instantlyFiery
RimeCommon, basic (100)10% chance on hit to chill: the target deals -10% damage for 8 ticksFrost
GrowthCommon8% chance on hit to poison for 3% of your max hit a tick, 6 ticks, stacking to 3Venom
Phantom BladeRare15% chance on hit to heal 10 hpBlood
TidesRare12% chance on hit to splash every foe adjacent to the target for 40% of the hitTempest
AbyssEpic8% chance on hit to rend: the target takes +15% damage from everyone for 13 ticksVoid
SunLegendary+8% damage; 6% chance on hit to smite - 60% of your max hit to the target and 30% to everything within 3 tilesWrath
OblivionLegendary2.7% chance on hit to erase 10% of the target's remaining health, capped at five of your max hitsVoid

Weapon or shield

EnchantmentRarityEffect (100%)Glow
RadianceEpic+5% damage; 5% chance on hit to restore 20 prayer pointsRadiance
ArcanaRare8% chance on hit to arc 25% of the hit to up to 3 foes within 2 tilesStorm
EmbersRare10% chance on hit to ignite: the target burns for 25% of the hit over 5 ticksFiery
FrostRareAttackers are chilled when they strike you: -10% damage for 8 ticksFrost
SeleneEpic (weapon or amulet)+5% damage; 12% chance on hit to roll a random burn, chill, poison or arcPrismatic

Armour and jewellery

EnchantmentRaritySlotEffect (100%)
BulwarkCommonShield-8% damage taken
VeilCommon, basic (1)HeadMonsters notice you from 30% closer
CrestCommon, basic (80)Head+10% accuracy
CuirassCommon, basic (40)Body or legs8% chance when struck to heal 10 hp
MendingCommon, basic (15)Head, body, legs or amuletRegenerate 5 hp every 5 ticks
Iron GripCommonGloves+15% critical hit damage
Swift StepCommonBoots10% chance to sidestep a hit entirely
MantleRareCapeBlocks 8 damage from every hit
SignetRareRing+15% Olympian Points from every kill
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Heals are a trickle on purpose

Cuirass, Phantom Blade and Mending are 10 / 10 / 5 hp at tier 5. Sustain that out-paced monster damage would force every boss hit to be a one-shot to matter, so the healing enchants are quality-of-life, not a tank build. The Hymnal's Wards and Hunger of Hades are where real sustain lives.

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Multi-slot enchants do not stack

Mending (head, body, legs, amulet), Cuirass (body, legs), and the weapon-or-shield enchants - Radiance, Arcana, Embers, Frost, Selene - fit more than one slot, but wearing the same enchant on two pieces gives you only the highest tier worn, never the sum. A T3 Mending helm plus a T5 Mending body is a T5 Mending, full stop. Put the spare slots to different enchants. The in-game hover panel says the same under the slot line.

Learning recipes

Six enchantments are known from level 1 and need nothing:

Basic enchantLevelCraft xp (T1)
Veil11,000
Mending152,000
Cuirass404,000
Crest8010,000
Rime10016,000
Cinders12525,000

Everything else is learnt by studying its Tome - a book that teaches that one enchantment and is consumed. Rare and up can also come out of a Sealed Enchantment, which teaches a random enchantment you do not yet know. Where the Tomes come from:

The three world bosses - each carries one Epic and two Rare Tomes, plus a booster or two:

BossTomesBoosters
MedusaAbyss 1/2,500 · Frost, Tides 1/1,000Elixir 1/300, Candles 1/200, Font 1/1,500
AsterionRadiance 1/2,500 · Signet, Embers 1/1,000Bundle 1/150, Voidstone 1/500
PolyphemusSelene 1/2,500 · Arcana, Mantle 1/1,000Sealed Enchantment 1/750, Lodestone 1/500

Zone monsters - every ordinary drop table drops one Common Tome (True Shot, Keen Edge, Swift Step or Iron Grip, dealt round the zones) at 1/75,000.

Boxes and raid seals - a separate roll on top of the reel prize, and the only source of the two Legendaries, Sun and Oblivion:

BoxRareEpicLegendary
Coffer of Hephaestus1/5001/1,0001/2,500
Coffer of Gaia1/6001/1,2001/3,000
Ascendant Mystery Box1/7501/1,5001/5,000
Radiant Mystery Box1/1,0001/2,500-
Charmed Mystery Box1/1,500--
Votive Seal1/6001/1,2001/3,000
Elysian Seal / Tartarean Key1/4001/8001/2,000
Thunderer's Seal1/3001/6001/1,500
Empyrean Seal1/1501/3001/750

The roll hands over a random Tome of that rarity. The Empyrean seal is far better than any box.

Point stores sell nine of them outright: Keen Edge and Growth at the Voting Rewards store (40 votes), Bulwark and True Shot at the Skilling Point Store (30,000), Iron Grip (500) and Mantle (1,000) at Pest Control, and Swift Step (250), Phantom Blade (1,000) and Radiance (2,500) at the Donation Shop.

Materials

Every recipe is one Blank Enchant Scroll plus dust and one colour of crystal - violet for arcane and void, azure for cold and sea, golden for light, verdant for growth, crimson for fire and blood:

RarityViolet dustAzure dustGolden dustCrystals
Common4--1
Rare63-2
Epic10533
Legendary16854
Violet Enchanting Crystal
Veil, Abyss, Arcana, Selene, Oblivion.
Azure Enchanting Crystal
Bulwark, Mantle, Cuirass, Rime, Tides, Frost.
Golden Enchanting Crystal
True Shot, Signet, Crest, Radiance, Sun.
Verdant Enchanting Crystal
Swift Step, Mending, Growth.
Crimson Enchanting Crystal
Keen Edge, Iron Grip, Phantom Blade, Cinders, Embers.

Salvage is the real source. Every piece of gear you salvage in the Forgemark Crucible also pays enchanting materials, banded by the item's gear score (raid sets and anything worth a million-plus marks are lifted into the top bands):

BandGear scoreVioletAzureGoldenCrystals
0under 501---
150 - 991-225%-10%
2100 - 1992-3135%30%
3200 - 3493-41-211, 40% of a 2nd
4350 - 4994-62-31-22, 50% of a 3rd
5500+6-83-42-33-4

Crystals come in a random colour. Hercules and Tartarean gear salvage at band 4 or better; the Sovereign of Olympus set cannot be salvaged at all.

The cheap end is also sold: the Skilling Point Store has Violet Dust at 250, Azure Dust at 750 and blank scrolls at 1,000 Skilling Points, and every mystery box from Charmed up carries dust, blanks and a crystal on its reel.

Crafting well - the tier roll

Each quality point shifts that percent of the roll one tier up. Stack them:

Enchanter's Elixir
+15 quality for ten minutes. Drink it before the scroll that matters.
Ritual Candles
+5, consumed on the craft.
Voidstone Shard
+10, consumed. Any craft with 10 or more booster points never rolls tier 1.
Runed Lodestone
+10, consumed - the same guarantee.
Enchanter's Font
+20, consumed. The best of them.
Bundle of Blank Scrolls
Open for ten blank scrolls.

Two things that are not items also count: mastery - +1 quality for every 5 Enchanting levels you hold above the recipe's level, up to +15 - and the Artisan talent tree (::talents): Enchanting is a production skill, so Artisan Flow adds +2 per stack, the material-save roll keeps your crystals, and the double-output roll makes two scrolls.

Craft xp is 1,000 / 4,000 / 12,500 / 40,000 for a Common / Rare / Epic / Legendary at tier 1, +25% per tier above (the basics have their own line, above). Reading a scroll onto gear pays half the craft xp times the tier.

Binding and removing

  • Read a scroll to enchant the worn item in its slot, or use the scroll on an item in your pack.
  • Same enchant, higher tier upgrades in place. The same or a lower tier is refused - you cannot waste a T5 on a T5.
  • A different enchant asks yes / no, then replaces the old one.
  • Disenchant by using the Grimoire on the item in your inventory - free, and the enchant is simply gone.
  • Enchants are yours per item id: they never trade with the item. The scroll is the tradeable thing.
  • Turn the glows off for yourself with Show Enchant Glows in the client settings if your machine minds them.
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The Grimoire

As of this guide's date the Grimoire of Enchanting itself is not in any shop or drop table - the skill's materials, scrolls and Tomes are all live, but the book has to be handed out. Watch the update notes for where it lands.

A build to aim for

Melee - Sun or Oblivion on the weapon (Cinders until you have one), Frost on the shield, Crest on the helm, Cuirass on the body, Mantle on the cape, Iron Grip, Swift Step, Signet.

Ranged / magic - True Shot or Radiance on the weapon, Selene on the amulet, Bulwark on the shield, and the same armour set. Arcana on a two-hander for slayer packs.