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Hoplite's Welcome
Myrmidon rank on day one, three Radiant boxes, potions and cores
$20.00
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Myrmidon rank on day one, three Radiant boxes, potions and cores
The starter pack. The $50 bond alone is Myrmidon rank; the rest is the welcome.
Bought separately these would cost $44.
A $250 bond (Champion), two Ascendant boxes, a Coffer of Gaia, ten Titan Cores and a Sunfire Elixir
Champion rank, a shot at the Olympian raid set, and a carried +10% drop rate / +10% damage elixir.
Bought separately these would cost $130.
A $500 bond (Hero), two Coffers of Hephaestus, two of Gaia, 25 Titan Cores and both elixirs
Hero rank, two rolls at the Owner set, two at the Olympian raid set, a forge craft of cores, and Sunfire + Eclipse - which forge into the Stormheart Flask.
Bought separately these would cost $258.
A $1000 bond (Legend), five Coffers of Hephaestus, three of Gaia, 50 Titan Cores, both elixirs, the Mythic pass and two Talent Sigils
Everything the mountain sells, at once - and Legend rank from the bond alone.
Bought separately these would cost $531.
Every Forge currency for two to three high-end recipes: 25 Titan Cores, 20M Forgemarks, 7,500 Ichor Motes, 600 Embers and 25M Dracma
Everything ::forge asks for, in one chest. The marks alone are two to three Hero-set pieces or most of a slayer helm rung, the motes skip a dozen hours in the zones, and the cores are the rare gate on every big recipe - Relics, raid sets, the Stormheart Flask.
A $500 bond (Hero rank), the God's Weapon Goodiebag, three Coffers of Hephaestus, three of Gaia, three Ascendant boxes, ten Titan Cores, 25 Superior Potions, a Charming Imp - and the Tome of Sun, sold nowhere else
The launch-week starter: the bond alone lands you Hero rank on day one. On top, a 3-in-20 pick at a God's Battle weapon, nine boxes, and the Tome of Sun - one of the two Legendary enchants, +8% damage and a smite that hits everything within three tiles. This is the only place on the store it exists.
Bought separately these would cost $277 - and the uniques are not for sale at all.
A $1,000 bond (Legend rank + the Void Sanctum), the God's Armour and Weapon Goodiebags, five Coffers of Hephaestus, three of Gaia, a Sunfire Elixir, 20 Titan Cores - and BOTH Legendary Tomes, Sun and Oblivion, sold nowhere else
The $1,000 bond alone gives Legend rank and the Void Sanctum skilling zone from a single item. Then two goodie bags at God's Battle armour and weapons, eight coffers, and both Legendary enchants: the Tome of Sun from the Muster and the Tome of Oblivion, the enchant that erases a tenth of whatever the target has left. Box-only everywhere else; here they are certain.
Bought separately these would cost $416 - and the uniques are not for sale at all.
Two $1,000 bonds and a $500 (Demigod rank + the Inferno), the Godslayer's, Weapon and Accessory Goodiebags, six Coffers of Hephaestus, four of Gaia, the Mythic Battle Pass, Sunfire + Eclipse, 30 Titan Cores, two Talent Sigils - both Legendary Tomes, and t
$2,500 of bonds - Demigod rank and the Inferno on day one. Three goodie bags covering the Supreme weapons, the God's Battle weapons and accessories, ten coffers, the pass, both elixirs, both Legendary Tomes from the bundles below, and the Olympian Hymnal bound whole - the third prayer book, twenty god-prayers, normally 2,650 Prestige points of skill resets at Nike. Read it once and the book is yours for good.
Bought separately these would cost $881 - and the uniques are not for sale at all.
Five $1,000 bonds (Immortal rank + Elysium), all four Goodiebags plus a second Armour and Godslayer's bag, the whole Forgemaster's Hoard, ten Coffers of Hephaestus, five of Gaia, the Mythic Battle Pass, 75 Titan Cores, five Talent Sigils, a Charming Imp -
Five $1,000 bonds: Immortal rank and Elysium - the top skilling zone, +50% experience on everything - from the bonds alone. Then six goodie bags (two picks at the Supreme weapons, two at the armour), every Forge currency for three high-end recipes, fifteen coffers, the pass, the Tomes of Sun and Oblivion, the Olympian Hymnal, and the Stormheart Flask - Sunfire and Eclipse forged into one: +25% damage and +25% drop rate just for carrying it. It is also sold on its own now - here it rides on top.
Bought separately these would cost $1793 - and the uniques are not for sale at all.
4th BIS weapon, 9th BIS body, 9th BIS legs inside. Every reward and its odds are listed.
The Olympian raid set - the Trials of Hercules armour and its three weapons - without running the raid. Every reward on the reel and the odds it rolls at:




















Gear is ranked for its slot against every obtainable item in the game (drops, shops, boxes, forge). Odds are per open.
3rd BIS weapon, 5th BIS helm, 5th BIS body inside. Every reward and its odds are listed.
The top of the box ladder: the seven-piece God's Battle Owner set, the Supreme weapons, bonds and Forgemarks in bulk. Every reward on the reel and the odds it rolls at:
































Gear is ranked for its slot against every obtainable item in the game (drops, shops, boxes, forge). Odds are per open.
Pick one of twenty slots: 6 God's Battle pieces at 1 in 20 each, every other slot a $50 bond + 2 Titan Cores - 5th BIS helm, 5th BIS body, 5th BIS legs inside
Open it on the pedestal and twenty numbered slots are dealt face-down. Pick one - that slot is yours, no reel, no rarity tiers. 6 of the twenty hold six of the seven God's Battle armour pieces - helm, body, legs, boots, gloves and the Ward, one slot each, exactly 1 in 20. The other 14 each pay a $50 Olympian Bond and 2 Titan Cores, so a miss still counts toward your rank.








Gear is ranked for its slot against every obtainable item in the game. Odds are per bag.
Pick one of twenty slots: 4 God's Battle pieces at 1 in 20 each, every other slot a $50 bond + 2 Titan Cores - 6th BIS aura, 8th BIS amulet, 8th BIS cape inside
Open it on the pedestal and twenty numbered slots are dealt face-down. Pick one - that slot is yours, no reel, no rarity tiers. 4 of the twenty hold the God's Battle ring, necklace, cape and Aura, one slot each, exactly 1 in 20. The other 16 each pay a $50 Olympian Bond and 2 Titan Cores, so a miss still counts toward your rank.






Gear is ranked for its slot against every obtainable item in the game. Odds are per bag.
Pick one of twenty slots: 3 God's Battle pieces at 1 in 20 each, every other slot a $50 bond + 2 Titan Cores - 5th BIS weapon inside
Open it on the pedestal and twenty numbered slots are dealt face-down. Pick one - that slot is yours, no reel, no rarity tiers. 3 of the twenty hold the three God's Battle weapons - bow, sword and staff, one slot each, exactly 1 in 20. The other 17 each pay a $50 Olympian Bond and 2 Titan Cores, so a miss still counts toward your rank.





Gear is ranked for its slot against every obtainable item in the game. Odds are per bag.
Pick one of twenty slots: 4 God's Battle pieces at 1 in 20 each, every other slot a $100 bond + 3 Titan Cores - 3rd BIS weapon, 8th BIS cape inside
Open it on the pedestal and twenty numbered slots are dealt face-down. Pick one - that slot is yours, no reel, no rarity tiers. 4 of the twenty hold the three Supreme weapons - Minigun, Maul and Staff - and the Supreme cape, one slot each, exactly 1 in 20. The other 16 each pay a $100 Olympian Bond and 3 Titan Cores, so a miss still counts toward your rank.






Gear is ranked for its slot against every obtainable item in the game. Odds are per bag.
Unlocks the Mythic track of this month's Battle Pass
Limit: 1 per cart
Fifty tiers, two tracks: the pass unlocks the Mythic track for the current month - a pass bought in one month does not carry into the next, so buy it early.
Carried: +25% damage and +25% drop rate - Sunfire and Eclipse forged into one
The Stormheart Flask is the Sunfire and Eclipse Elixirs forged together: +25% damage and +25% drop rate, just for carrying it. It replaces both elixirs rather than stacking with them, and the Forge is the only other way to get one.
No caps, and a floor instead - the only way to the best Arceus
The top ball: no caps at all, and a floor instead: at least 75% perfection on anything it gives. The best Arceus in the game only ever comes out of a Master Ball.
$5 of donator rank and 5 Donation Points
Redeem it in game (Redeem, or Redeem all for a stack): $5 toward your donator total and 5 Donation Points for Hermes' shop.
Ranks run Hoplite 10 → Spartan 25 → Myrmidon 50 → Argonaut 125 → Champion 200 → Hero 500 → Legend 1,000 → Demigod 2,500 → Immortal 5,000 → Olympian 10,000. Bonds are tradeable until redeemed.
$10 of donator rank and 10 Donation Points - Hoplite rank on its own
Redeem it in game (Redeem, or Redeem all for a stack): $10 toward your donator total and 10 Donation Points for Hermes' shop.
On its own this bond reaches Hoplite rank. Ranks run Hoplite 10 → Spartan 25 → Myrmidon 50 → Argonaut 125 → Champion 200 → Hero 500 → Legend 1,000 → Demigod 2,500 → Immortal 5,000 → Olympian 10,000. Bonds are tradeable until redeemed.
$25 of donator rank and 25 Donation Points - Spartan rank on its own
Redeem it in game (Redeem, or Redeem all for a stack): $25 toward your donator total and 25 Donation Points for Hermes' shop.
On its own this bond reaches Spartan rank. Ranks run Hoplite 10 → Spartan 25 → Myrmidon 50 → Argonaut 125 → Champion 200 → Hero 500 → Legend 1,000 → Demigod 2,500 → Immortal 5,000 → Olympian 10,000. Bonds are tradeable until redeemed.
$50 of donator rank and 50 Donation Points - Myrmidon rank on its own
Redeem it in game (Redeem, or Redeem all for a stack): $50 toward your donator total and 50 Donation Points for Hermes' shop.
On its own this bond reaches Myrmidon rank. Ranks run Hoplite 10 → Spartan 25 → Myrmidon 50 → Argonaut 125 → Champion 200 → Hero 500 → Legend 1,000 → Demigod 2,500 → Immortal 5,000 → Olympian 10,000. Bonds are tradeable until redeemed.
$100 of donator rank and 100 Donation Points - Myrmidon rank on its own
Redeem it in game (Redeem, or Redeem all for a stack): $100 toward your donator total and 100 Donation Points for Hermes' shop.
On its own this bond reaches Myrmidon rank. Ranks run Hoplite 10 → Spartan 25 → Myrmidon 50 → Argonaut 125 → Champion 200 → Hero 500 → Legend 1,000 → Demigod 2,500 → Immortal 5,000 → Olympian 10,000. Bonds are tradeable until redeemed.
$250 of donator rank and 250 Donation Points - Champion rank on its own
Redeem it in game (Redeem, or Redeem all for a stack): $250 toward your donator total and 250 Donation Points for Hermes' shop.
On its own this bond reaches Champion rank. Ranks run Hoplite 10 → Spartan 25 → Myrmidon 50 → Argonaut 125 → Champion 200 → Hero 500 → Legend 1,000 → Demigod 2,500 → Immortal 5,000 → Olympian 10,000. Bonds are tradeable until redeemed.
$500 of donator rank and 500 Donation Points - Hero rank on its own
Redeem it in game (Redeem, or Redeem all for a stack): $500 toward your donator total and 500 Donation Points for Hermes' shop.
On its own this bond reaches Hero rank. Ranks run Hoplite 10 → Spartan 25 → Myrmidon 50 → Argonaut 125 → Champion 200 → Hero 500 → Legend 1,000 → Demigod 2,500 → Immortal 5,000 → Olympian 10,000. Bonds are tradeable until redeemed.
$1000 of donator rank and 1000 Donation Points - Legend rank on its own
Redeem it in game (Redeem, or Redeem all for a stack): $1000 toward your donator total and 1000 Donation Points for Hermes' shop.
On its own this bond reaches Legend rank. Ranks run Hoplite 10 → Spartan 25 → Myrmidon 50 → Argonaut 125 → Champion 200 → Hero 500 → Legend 1,000 → Demigod 2,500 → Immortal 5,000 → Olympian 10,000. Bonds are tradeable until redeemed.
Best piece: #24 body. Every reward and its odds are listed.
The second rung of the box ladder: the mid-zone gear sets. Every reward on the reel and the odds it rolls at:






































Gear is ranked for its slot against every obtainable item in the game (drops, shops, boxes, forge). Odds are per open.
Best piece: #14 body. Every reward and its odds are listed.
The endgame-zone gear sets, with an Ascendant box on the reel. Every reward on the reel and the odds it rolls at:

































Gear is ranked for its slot against every obtainable item in the game (drops, shops, boxes, forge). Odds are per open.
Best piece: #24 body. Every reward and its odds are listed.
The Smite Barrows god gear, enchanting materials, and a Coffer of Gaia on the reel. Every reward on the reel and the odds it rolls at:




















































Gear is ranked for its slot against every obtainable item in the game (drops, shops, boxes, forge). Odds are per open.
Three Radiant Mystery Boxes
3× Radiant Mystery Box - see the box for its reel.
Three Ascendant Mystery Boxes
3× Ascendant Mystery Box - see the box for its reel.
Three Coffers of Hephaestus - three for the price of two and a half
3× Coffer of Hephaestus - see the coffer for its reel.
Ten Titan Cores - the rare forge gate
10× Titan Core. The big forge recipes (Stormheart, the Relics, the raid sets) take 15-25 each.
Carried: +10% drop rate and +10% damage
A carried elixir - it works from your inventory. Sunfire and Eclipse together forge into the Stormheart Flask.
Carried: +10% drop rate and +10% damage
A carried elixir - it works from your inventory. Sunfire and Eclipse together forge into the Stormheart Flask.
Open it for a gym Pokemon - everything except Arceus, legendaries capped
Open it on the Box Opening reel for one of the gym Pokemon. A Great Ball can give nearly the whole roster - even a Rayquaza - except Arceus, and a legendary out of one is capped at 75% perfection. Every species and its odds are on the reel.
Open it for a gym Pokemon - the whole roster, Arceus included (capped)
Everything a Great Ball can give, Arceus included - though an Ultra Ball Arceus is capped at 75% perfection, so it can always be beaten.
25 Superior Potions: +450 to every combat stat and +175 HP for five minutes
25× Superior Potion.
One extra account talent point
Limit: 5 per cart
Read it for one talent point in the account tree. Limited to five per order.
250 charms - 50 of them Titan charms, the boss-only five that bind the 100-150 familiars
Open it for exactly 250 charms, and 50 of them are Titan charms - Hyperion, Oceanus, Cerberus, Medusa and Minotaur, dealt at random across the five. Those are the custom charms that bind the 100-150 familiars, and the only other way to get one is a boss: its signature boss drops it about one kill in three, any other boss-tier kill one in ten.
The other 200 are the stock charms, weighted the opposite way to the drop tables - about 40% crimson, 30% blue, 20% green, 10% gold - because nobody past the early game wants a pile of gold. The mix rolls; the total never does.
Five Boxes of Charms - 1,250 charms, 250 of them Titan charms, five boxes for the price of four
5× Box of Charms: 1,250 charms all told, 250 of them Titan charms for the 100-150 familiars.
+100% experience in every non-combat skill for an hour
Read it for +100% skilling experience for 60 minutes - every non-combat skill, and it stacks on top of donator zones, Muse's Draught, Account Prestige and any staff xp event rather than replacing them.
Reading a second while one is running extends the timer, and the clock pauses when you log out.
+100% combat experience for an hour
Read it for +100% combat experience for 60 minutes - Attack, Strength, Defence, Ranged, Magic, Constitution and Prayer - stacking with every other multiplier. Extends on a second read; the clock pauses when you log out.
Three Scrolls of Insight, three of Valour and five Muse's Draughts - six hours of double xp
Six hours of +100% xp across both halves of the game, plus five Muse's Draughts (+50% skilling xp, 15 minutes each) to layer on top.
The three Olympian herbs and all five secondaries, 25 of each - 25 potions of any recipe
25 of each Olympian herb (clean, ready to mix) and 25 of every secondary: enough for 25 potions of whichever recipes you want, without touching the farm.
The three Olympian ores and their bars, 50 of each - a smithing session without the quarry
50 each of Orichalcum, Aetherium and Titansteel ore and bar. The ore trains Smithing from the smelter; the bars skip straight to the anvil.
Five of each of the eight Olympian potions - Stygian, Ares' Ichor, Phoenix Tincture and the rest
5× each of the eight custom potions: Stygian Draught (+50% damage 20s), Ares' Ichor (+25% crit 30s), Hermes' Quickstep (a tick faster 30s), Tidewarden's Tonic (-30% damage taken 45s), Phoenix Tincture (the next killing blow heals you to full), Ambrosial Nectar (+25% max HP 2m), Oliveheart Phial (prayer refilling for 5m) and Muse's Draught (+50% skilling xp 15m).
Finishes the Battle Pass tier you are on, free track and Mythic alike
Read it and the tier you are on completes: the reward unlocks on both tracks exactly as if you had earned the xp. Useless on the last tier, and it refuses to be spent there.
Ten tiers of the Battle Pass, ten for the price of eight
10× Pass Tier Scroll - ten tiers, on whichever track you are climbing.
Carried: collects every charm you kill for, or eats them for Summoning xp
Limit: 1 per cart
Charms bypass every looting effect and land on the floor - unless you carry the Charming Imp, which gathers them for you and can convert them into Summoning experience (the Charmbinder talent pays up to 75% more). One per account.
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