PKing - mechanics, combos and gear
How PvP combat actually works on Olympus - OSRS maths on translated stats, the level bracket, protection prayers, freezes, teleblock, special-attack caps, combo timing, tick eating, what counts as a kill - plus every PK shop with prices, Last Man Standing and the Duel Arena.
New to PvP here? Start with the Eremos - this guide is the deep end.
The core rule
PvP on Olympus is OSRS maths on OSRS-sized stats. Between two players:
- Levels count one for one: a 99 is an OSRS 99, and combat skills go to 150. HP goes to 150.
- Every item is translated to an OSRS-equivalent stat line. OSRS items keep their real OSRS stats; custom items are scaled to 80%.
- Olympus's custom power is off: class, talents, prestige, bonus damage %, enchants, custom quirks and lifesteal don't apply between players. Custom potions (Overloads, Infinite Elixirs and the like) and custom heals are refused.
- No damage caps - big specs hit big, exactly as in OSRS.
Inside Thermopylae and the Wilderness, even monster fights use these rules.
Who can attack whom
- No skulls. Instead, a level bracket: you can attack a player if your combat levels differ by no more than the lower of your two Wilderness levels.
- Single-way everywhere except 13 named multi-combat pockets and a 20-tile box around every boss and event.
- Combat tag: 17 ticks (about 10 seconds). While tagged you can't log out, teleport, bank or use most commands - and if you disconnect, your body stays in the world until the tag runs out.
Prayer, freezes and teleblock
- Protection prayers block 40% of a matching hit. Exactly one protect prayer must be on - stacking the Hymnal's wards protects nothing. Prayer bonus slows drain up to 60.
- Freezes: Ice Barrage freezes for about 17 seconds. When a freeze from a player ends you're immune for 3 seconds. Both timers show over the player's head (Frozen in ice blue, Immune in grey).
- Ice Barrage against players needs 94 Magic and costs 6 water, 4 death and 2 blood runes a cast.
- Teleblock: Hecate's binding tablet - 300 ticks (3 minutes), halved by Protect from Magic, 10-tile range.
- Sandal charm breaks a freeze.
Special attacks
| Weapon | Max damage | Accuracy |
|---|---|---|
| Normal special weapons | up to ×1.375 (the AGS line) | ×2 heavy specs, ×1.25 light |
| Eremos special weapons | up to ×1.65 | ×2.75 |
| Gladiator's special weapons | Eremos caps, +10% on the max | ×2.75 |
| OSRS special attacks | exactly as in OSRS |
- Your special bar is cut back to 100% when you're tagged.
- A special that costs under 25% energy isn't treated as a special.
- Bolt procs can lift a hit by at most ×1.33.
Eremos special effects against players
| Special | Effect |
|---|---|
| Molon Labe (Xiphos) | Your target deals 10% less for 10 ticks |
| Gorgon's Bane (Harpe) | A short bind |
| Wrath of Achilles (Dory) | ×1.25 on a target under 50% health |
| Forge of Hephaestus (Hammer) | Burns 20% of the hit over three pulses |
| Petrifying Gaze (Gaze of Medusa) | A 5-tick full stun |
| Thracian Sever | Turns off your target's protection prayers for 8 ticks |
| Thornbind | A 4-tick bind |
| Nine Heads (Hydra claws) | The dragon-claws cascade |
Combos and eating
- Melee lands one tick after the swing. The Hammer of Hephaestus, Javelin of Zeus, granite maul and the Gladiator's axe are instant - the classic finishers.
- Attack speeds: Hammer and Gaze 7 ticks; Harpe, Dory, Labrys, Javelin and Hydra claws 6; Xiphos and Bow of Odysseus 4.
- Eating: in PvP, food has a 3-tick delay and each bite adds 3 ticks to your attack timer. Combo food has its own 2-tick delay - karambwan heals 18 and the Eremos skewer 20.
- The tick eat: hard food, then a potion, then the combo food.
- Vengeance: the OSRS spell reflects 75% of one hit. Divinity's Wrath of Nemesis (level 94, about a 20 s recast) reflects 100% - and is refused in the Duel Arena.
- Divinity damage spells work at half their PvP maximum, with a 4-tick cooldown, and use up your weapon swing.
- Draught of Ares pushes Attack, Strength and Defence to 180 and holds them until you die - brews can't drain it.
Gear for PvP
| Gear | PvP Power | Notes |
|---|---|---|
| OSRS items | - | Real OSRS stats; anyone can wear them |
| Eremos gear | +2% dealt, -2% taken per piece | Needs 150 Defence; -5% damage against monsters while worn; Honor weapons +10% accuracy |
| Gladiator's set | +3% per piece | Needs 150 Defence; 10% over its Eremos twin; Gladiator weapons +15% accuracy |
The Spartan set (helm, cuirass and greaves) pays +25% Honor per kill. Aresborn accounts get +10% on top.
Useful items
- Pouch of Hermes - holds four Divinity rune types, 16,000 each, plus a tome. The runes live on your character, so they're never lost.
- Aegis charm - on a PvP death it saves your best carried loot stack, then breaks.
- Bounty contract - +30 Honor if you kill the named target within 15 minutes.
- Voidwaker - combine the hilt (Callisto), blade (Echion) and gem (the Eldest Weaver), each a 1-in-200 drop. Tradeable.
- Zenyte shards - 1 in 300 from deep monsters; chisel into a torture, anguish, tormented bracelet or Ring of suffering (i).
What counts as a kill
- The killer is whoever did the most damage.
- Honor is paid only if the victim actually paid at least 50,000 Dracma, and the same pair pays at most once every 10 minutes.
- Accounts on the same computer never profit from each other. An Ironman's kill destroys the Dracma and leaves a public loot pile.
- Any Wilderness death resets your streak. Streaks of 5 or more are broadcast.
- Dropped loot belongs to the killer for 150 ticks (90 s), then anyone can take it for another 150.
Shops
Honor Quartermaster (Honor)
| Item | Honor |
|---|---|
| Loaf / skewer / nectar / Ichor Mote | 1 each |
| Ambrosia / restoring draught / Draught of Ares | 2 each |
| Hebe potion (6 doses) / obelisk tablet | 3 |
| Binding tablet (teleblock) / sandal charm | 4 |
| Bounty contract | 10 |
| Ember of Hephaestus | 12 |
| Aegis charm | 40 |
| Newbie / Worn / Charmed / Radiant mystery box | 40 / 125 / 500 / 850 |
| Satchel | 150 |
| Pouch of Hermes | 400 |
| Titan Core | 1,250 |
| Honor cape (I) | 3,000 |
| Ring of Hermes / Xiphos of Leonidas / Spartan helm | 4,500 / 5,250 / 5,250 |
| Amulet of Hades' Avarice / Harpe of Perseus / Spartan greaves | 6,000 / 6,750 / 6,750 |
| Hydra claws / Helm of Darkness | 7,500 each |
| Spartan cuirass / Dory of Achilles / Labrys of Minos | 8,250 / 9,000 / 9,750 |
| Javelin of Zeus | 1 each |
The Quartermaster also takes your votive statuettes for Honor.
Thermopylae Armourer (Honor)
OSRS PK gear, in two shops - armour and arms. A sample:
| Item | Honor |
|---|---|
| d'hide pieces | 30-200 |
| Rune armour | 100-200 |
| Barrows pieces | 300-600 |
| Whip | 600 |
| Dragon platebody | 900 |
| Fury | 1,000 |
| Granite maul | 1,200 |
| Dragon claws / heavy ballista | 3,000 each |
| Armadyl godsword | 3,500 |
| Avernic defender | 6,000 |
| Ancestral pieces | 8,000-12,000 |
| Kodai wand / Ghrazi rapier | 15,000 each |
Bolts and runes come in lots of 100; food and potions cost 1-2 Honor. Nothing sells back.
Thermopylae Sutler (Dracma)
| Item | Dracma |
|---|---|
| Shark | 900 |
| Dragon bolts (e) | 2,500 |
| Ring of recoil | 5,000 |
| Saradomin brew | 6,000 |
| Prayer potion | 7,500 |
| Super restore | 9,000 |
Last Man Standing
::lms or the hub portal - enter empty-handed.
- A game starts 60 seconds after 4 players queue, up to 24 a game.
- Everyone gets Ancients and the same kit: mystic, ancient staff, whip, DDS, magic shortbow, black d'hide, sharks, mantas, brews and restores.
- The safe zone shrinks every minute; the fog takes 5% of your health every 2 ticks. Hard stop at 12 minutes.
- Kills give keys for the loot chest - AGS, claws, Zamorak godsword, Bandos and more.
- Rewards: win 50 Honor + 5 LMS points, 2nd 20, 3rd 10, 3 per kill. Everything is wiped on the way out.
The Duel Arena
- Dracma stakes only - offered from your purse or with
::stake, held safely until the fight ends. You need 30 minutes played; Ironmen can't stake. - Rules you can set: no ranged / melee / magic / specials / food / potions / prayer / movement / forfeit, weapon lock, obstacles, plus 11 equipment-slot bans.
- At 20 minutes the duel goes to whoever has the larger share of their health left - within 1% it's a draw and both stakes come back.