Skilling Overview
How skilling works on Olympus - the 150 cap, the Olympian tiers every skill opens at 99, what each action pays, and every multiplier you can stack.
The shape of skilling on Olympus
Every skill caps at level 150. The experience table is the OSRS one extended, so 150 costs about 2.03 billion xp - 156 times an OSRS 99. Base xp per action is scaled to match: roughly 25 to 150 times OSRS, with low-tier resources inflated the most. Level 99 comes quickly. Levels 99 to 150 are the game.
At 99 every gathering and production skill opens an Olympian tier: new resources with 99 / 120-125 / 140-150 level gates, each locked behind a tool you buy once with Skilling Points and then forge into the next rung. That ladder is the spine of the whole skilling system:
| Skill | Olympian tier | Entry tool (Skilling Point Store) | Forged rungs |
|---|---|---|---|
| Mining | Orichalcum 99 → Aetherium 125 → Titansteel 140 | Hephaestus pickaxe 90k | Olympian pickaxe → Cyclopean Pickaxe |
| Smithing | Orichalcum → Aetherium → Titansteel → Olymperium 150 | Olympian smithing gloves 60k | - |
| Woodcutting | Olive of Athena 99 → Apollo's Laurel 115 → Hades' Cypress 130 → Ambrosia Olive 150 | Cyclopean Hewing Hatchet 90k | Aetherium Crescent Hatchet → Zeus' Stormcleaver |
| Fishing | Titan Leviathan 99 → Serpentfish 120 → Artemis Moonray 140 | Leviathan Harpoon | |
| Farming | Eleven Olympian crops, 99 to 140 | Seeds 1.5k-4k | - |
| Herblore | Heliosbloom 99 / Nereid frond 120 / Nyxshade 140 → 8 potions | Herb seeds 1.5k | - |
| Runecrafting | Ten runes, Aeolus 1 → Zeus 140 | none | - |
| Agility | Hercules Training Course, 99 | none | Silverhawk Boots |
| Hunter | Artemis' Reach: 15 creatures 1-69, then the six Labours + three god-implings 99 → 150 | Eagle of Zeus glove 10M Dracma | Artemis' Hunter set (5k points a piece) |
| Archaeology | Seven dig pits, 1 → 140 | Bronze Surveyor Spade 2.5k | four spade rungs to Olympian Godspade |
| Divinity | Twenty god-spells, 1 → 150 | Tomes | - |
| Summoning | 78 familiars, charms from kills | - | - |
| Enchanting | 24 enchantments crafted onto scrolls and read onto gear, 1 → 150 | boosters and the Enchanter's Elixir |
Each row has its own guide in the Skilling section.
Where to train
Click any skill in the Skills tab to teleport to it. Almost everything is on the home island:
- Mining / Smithing - the Quarry of Hephaestus, west of the plaza. Talk to Hephaestus (Mining) for basic picks.
- Woodcutting / Firemaking / Fletching - the grove on the west shore. Pan (Woodsman) and Prometheus (Firemaking).
- Fishing / Cooking - the harbour pier on the east side; Hestia (Cook) by the ranges.
- Farming / Herblore - the farm south of the plaza; Demeter (Farming) sells tools and stock seeds.
- Crafting - Daedalus (Crafting).
- Thieving - the market stalls.
- Agility - the Skills-tab teleport offers Gnome, Barbarian, Wilderness and the Hercules Training Course (99).
- Runecrafting -
::rcfor the floating altar hub,::essfor the essence quarry. - Archaeology - the Skills-tab site picker, or
::plainsfor the Thessalian Plains dig camp. - Hunter - Artemis' Reach, the meadow north-west of the plaza (
::hunter). - Summoning - the obelisk plaza next to the smithing area, with Pikkupstix.
- Enchanting - anywhere: open the Grimoire. Materials come from salvaging gear in the Crucible.
What every action pays
Skilling on Olympus is not just xp. One call runs after every non-combat action and pays three things, all scaled to the level of the resource - never your level, so a maxed account cannot farm copper at top rate.
Dracma
| Band | Level 20 resource | Level 50 | Level 99 | At 1,000 actions / hour |
|---|---|---|---|---|
| Gathering | 551 | 1,231 | 3,000 | 3.0M / hr |
| Production | 827 | 1,846 | 4,500 | 4.5M / hr |
| Agility / Thieving | 689 | 1,539 | 3,750 | 3.8M / hr |
The curve is back-loaded (0.12 + 0.88 x (level/99)^1.6), so a level-99 resource pays about five and a half times a level-20 one.
Bonus rolls
The same level factor drives two lottery rolls on every action. At a level-99 resource:
- 1 in 80 - an Olympian Bond:
$1 60%,
$5 30%,
$10 10%. About $39 an hour at 1,000 actions.
- 1 in 400 - a mystery box:
Worn Mystery Box 70%,
Mystery Box 25%,
Radiant Mystery Box 5%.
A level-20 resource makes those rolls roughly five times rarer, not just cheaper.
Skilling Points
Every action also awards Skilling Points from a per-skill ceiling scaled by resource level - AFK gathering 8-10 per action at the top, hands-on skills far more (an Olympian agility lap pays 350, a runecrafting run up to 300, a relic restore 30). World events pay triple. Spend them at Athena (Skilling Shop) at home. Full detail in Skilling Points & the store.
Every xp multiplier you can stack
Your on-screen xp drop is the base value run through this chain, in order:
| Source | Bonus | Notes |
|---|---|---|
| Donator rank | x1.1 (Hoplite) up to x4.65 (Olympian), x6.75 with the season ranks | Hoplite 1.1, Spartan 1.2, Myrmidon 1.3, Argonaut 1.4, Champion 1.5, Hero 2.0, Legend 2.55, Demigod 3.15, Immortal 3.85, Olympian 4.65, Chthonian 5.55, Underlord 6.75 |
| Well of Goodwill | x1.6 | While the community well is active |
| Game mode | x1.3 | Any mode other than Normal or Veteran |
| Bonus xp timers | x1.65 | From bonus-xp items and events |
Brawling gloves | x1.75 | Per skill; one pair = 200 actions. See below |
| Talents | up to +75% gathering, +75% production | Prospector / Practised Hand in ::talents |
| Donator zone | +10% / +25% / +50% | Void Sanctum / Inferno / Elysium - applies to all xp, combat included |
Muse's Draught | +50% non-combat xp for 15 min | Brewed from Heliosbloom + Athena's olives |
| Skill outfits | Lumberjack +10%/piece +10% set (1.5x full); Agile +20%/piece +10% set | Sold for Skilling Points |
| Battle Pass | - | Skilling xp also feeds your monthly pass |
Veteran Mode is the one thing that slows skilling: non-combat xp is divided by 3 and Prayer by 5. Everything else above still applies on top.
Brawling gloves
Brawling gloves exist for Agility, Woodcutting, Firemaking, Mining, Hunter, Thieving, Smithing, Fishing and Cooking. They are stackable and every unit is one pair: a stack of 5 is five pairs, 1,000 actions. Wear the stack; each matching xp drop pays x1.75 and burns one charge, and at 200 the top pair crumbles. Examine shows pairs and charges left. 1,000 Skilling Points a pair.
Talents that matter for skillers
Three of the nine account trees are pure skilling - Harvest (gathering), Artisan (production) and Pact (Summoning). The keystones alone are worth the first three points you ever earn:
- Harvest - every 10th gather yields double; grows into faster swings, bigger ore nodes, faster crops and Olympian Favour (Olympian fish land more often, altars yield more runes).
- Artisan - consecutive crafts build Flow, which saves materials; unlocks bulk brewing and bulk smithing from noted stacks.
- Pact - your familiar echoes 15% of your hits.
See the Talents guide for every node.
Skilling perks - the eight items
Eight custom items sit on top of every skill. All are forged (::forge → Other → Skilling) except where noted.








Donator zones
Three private skilling zones, unlocked by rank, buff all xp and give ore nodes more capacity plus a per-skill perk each. Void Sanctum (::void, Legend) +10% / +25%, Inferno (::inferno, Demigod) +25% / +50%, Elysium (::elysium, Immortal) +50% / +100%. Full breakdown in Donator zones.









