Medusa, Asterion and Polyphemus rebuilt - the Gaze, the Labyrinth and the Eye
Our first three bosses get new signature mechanics. Medusa's Gaze turns you to actual stone, with snakes, statues to hide behind and Gorgon's Blood. Asterion raises the Labyrinth of Minos and hunts you down its corridors. Polyphemus' Eye sweeps the cave like a searchlight, and the only safe place is a rock's shadow.
The three instanced Olympus bosses were the first fights we built, and they played like it: a shadow on the floor, step off it, repeat. They have all been rebuilt around one signature mechanic each, one you read off the boss and the room rather than off the floor tiles.
Medusa - turned to actual stone
The Gaze. Her eyes swell emerald. Turn your back on her or get a statue between you, because anyone still facing her when it lands is turned to stone for 3 seconds. The stone climbs your body from the feet up, your pose freezes, and you cannot move, attack, eat, drink or switch prayers until it cracks off.



She brings three more mechanics with it:
- Serpent Crown. Snakes torn from her hair coil on the party. Every venom pulse makes your next Gaze last longer, so kill the snakes off each other.
- Gallery of Stone. Five petrified heroes are your cover. Two Gazes shatter one, and at 25% the ones still standing wake as sentinels.
- Gorgon's Blood. At 66% and 33%, a life-blood orb drifts back to heal her unless you kill it, and a death mark bursts on one player. If you're marked, get away from the group.



Asterion - the Labyrinth of Minos
At 75% and again at 40%, Asterion slams his axe and the Labyrinth rises out of the sand: rings of wall around his sealed den. The court goes dark, and the braziers on the doorways are the only light.
Then he hunts. A red thread runs from his horns to one player, and the whole corridor becomes his lane. You have three seconds to get out, through the door half-way along or round the corner. Whoever is still in the corridor gets Gored: carried on his horns and slammed into the wall at the end. When he hits that wall it bursts open, and he's Dazed and takes 50% more damage. Three crashes, or 30 seconds, and the walls sink back.



Outside the maze he has a new special, Labrys Arc. The double axe's path glows in the air in front of him, then the blade comes round and carries straight on into a backhand behind him. Stand behind him for the first swing, then get round in front for the second.
Polyphemus - the Eye
The cave goes dark and his eye starts to glow. Then it becomes a searchlight and sweeps once all the way round the cave. The floor is strewn with the boulders he's thrown over the years, and every one of them, along with his hearth, his bed and the rest of the cave, casts a real shadow across the beam. Stand in a shadow and the light passes over you. Get caught in the open and he sees you, and a mountain-top comes your way next.


Once he's Blinded at 35%, the Eye is gone for good. In exchange, the rest of his kit comes faster and hits harder.
The full breakdown
Every mechanic for all three bosses, with its tell, its timing and what it hits for, is in the new Medusa, Asterion and Polyphemus guide.