Fletching
Fletching 99-150 - the four Olympian logs become forge components, not bows. Reinforced > Empowered > Corrupted > Ancient > Perfected limbs, Fletching Resin, Bowstring Cores, and the Master Fletcher's Primal Bow Frame for Apollo's Ascendant Bow.
How Fletching works past 99
Up to 99, Fletching is the classic skill: knife on logs for bows and shafts, string them, and make arrows.
From 99 to 150 it changes job. The four Olympian logs are fletched into forge components, never into usable bows:
Woodcutting feeds Fletching, Fletching feeds the forge, and the forge makes the weapon.
Every Olympian ranged upgrade at ::forge now takes fletched parts. The forge still decides when a ranged weapon is actually made.
The Olympian logs
Cut them from the Olympian trees on the home island's west shore (see Woodcutting & Firemaking).
Use a knife on an Olympian log to open a three-option menu: the limbs of that log's tier, Fletching Resin, or a Bowstring Core.
| Log | Woodcutting | Fletching XP per log | Resin per log |
|---|---|---|---|
Ichorwood logs | 99 | 11,000 | 1 |
Apollonian Laurel logs | 115 | 13,000 | 2 |
Stygian Cypress logs | 130 | 16,000 | 3 |
Ambrosia Heartwood logs | 150 | 20,000 | 4 |
XP is the base on-screen drop before your multipliers. Fletching an Olympian log pays exactly the same XP as burning it, so Fletching and Firemaking are equal choices for your logs.
The limb ladder
Each tier of limbs is made from its own log plus one set of the limbs below it, so every rung keeps its value.
| Limbs | Fletching | Made from |
|---|---|---|
Reinforced Bow Limbs | 99 | 1 Ichorwood log |
Empowered Bow Limbs | 110 | 1 Apollonian Laurel log + 1 Reinforced Bow Limbs |
Corrupted Bow Limbs | 120 | 1 Stygian Cypress log + 1 Empowered Bow Limbs |
Ancient Bow Limbs | 130 | 1 Ambrosia Heartwood log + 1 Corrupted Bow Limbs |
Perfected Bow Limbs | 140 | Resin on Ancient limbs: 1 Ancient Bow Limbs + 10 Fletching Resin (25,000 XP) |
Your Fletching level unlocks each rung before your Woodcutting level unlocks the tree behind it (110 vs 115, 120 vs 130). That's on purpose: fletching is never what holds you back.
Resin and cores


Master Fletching and the Primal Bow Frame
The first time your Fletching reaches 150, you unlock Master Fletching, a permanent account unlock. It stays through a skill prestige.
Only a Master Fletcher can shape the
Primal Bow Frame. Use Perfected Bow Limbs on Ambrosia Heartwood logs:
| Primal Bow Frame | |
|---|---|
| Needs | Master Fletching |
| Costs | 2 Perfected Bow Limbs, 10 Ambrosia Heartwood logs, 25 Fletching Resin, 5 Bowstring Cores |
| XP | 500,000 Fletching |
It isn't a bow, though: the forge has to finish it.
Where it all goes
| Forge recipe | Fletching parts it takes (on top of its normal materials) |
|---|---|
Bow of Apollo (Olympian set, ranged) | 250 Reinforced Bow Limbs + 250 Fletching Resin |
| Apollo's Ascendant Bow (Sovereign of Olympus, best-in-slot ranged) | 1 Primal Bow Frame + 100 Perfected Bow Limbs + 500 Fletching Resin + 100 Bowstring Cores |
Empowered, Corrupted and Ancient limbs are ladder steps: you make them to reach Perfected limbs.
A route from 99 to 150
- 199-110: fletch Ichorwood into Reinforced limbs and bank them. You'll need 250 for the Bow of Apollo, and every higher rung eats one.
- 2105+: turn a share of your logs into Bowstring Cores for enchanting and for the Ascendant Bow.
- 3110-130: work up the ladder: Empowered, then Corrupted, then Ancient limbs, each on its own log.
- 4Keep making resin as you go. A Perfected limb takes 10, the frame 25, and the Ascendant Bow 500.
- 5140: cure Ancient limbs into Perfected ones. You'll want 102 of them in all: 100 for the Ascendant Bow and 2 for the frame.
- 6150: you're a Master Fletcher. Shape the Primal Bow Frame and take everything to
::forge.








