The Hot Gates - Leonidas and the 300 hold Thermopylae
A second minigame. Take command as Leonidas and hold the Middle Gate of Thermopylae against twenty waves of Xerxes' army - command the 300, buy units and barricades from the quartermaster, man the cannons, and bring the god-king down off his palanquin.
This is Sparta
The Hot Gates is a wave-defence minigame on its own map: a narrow gorge between two sheer cliff walls, the Spartan wall across the pass, and the Persian host massed on the plain beyond. You are Leonidas - solo, or with up to three other kings at your side. Hold the gate for twenty waves.



- Command the 300. They hold a shield formation in front of the wall; the command bar switches stance - hold, step forward, fall back - and calls archer volleys, fire arrows, the four cannons, gate repairs, a rally and the war cry. Fallen hoplites step up from the ranks behind.
- Persian waves grow every round: levies, sparabara and archers, then Immortals, grenadiers throwing fire-pots, war rhinos and war elephants - and a Giant Immortal leading waves 5, 10 and 15.
- The gate has HP. Persians that reach it pound it, and if it breaks the pass is open for good.
- The goat path. From wave 12 a betrayer leads part of every wave round the mountain and down behind your wall.
- Xerxes watches the last wave from his palanquin on the dais - until half his army is dead and he comes down to fight.
The quartermaster
Every wave you hold earns War Points, spent at the quartermaster's store behind the wall: Spartiate champions, Thespian spearmen, Helot slingers and Cretan archers who hold the tile you place them on; barricades - stake walls, a shield wall, caltrops, and oil pots that leave the ground burning; hoplite reinforcements for the 300; and cannonballs.
Glory
Every kill earns Kleos, and Kleos pays for the command bar's orders. The battle pays out at the end by the waves you held - Dracma, forge materials, Titan Cores, and a milestone ladder up to 5M Dracma and a $50 Bond for holding all twenty. Each party fights in its own copy of the pass, and the host can fast-forward the battle at double speed when it is going well.