Pre-launch Combat & gear · · 2 min read
Slayer, audited - every task on the teleporter, 85 hours to 150
Every Slayer task now points at a monster you can actually teleport to, masters only hand out zones you have unlocked, and the xp ladder is rebuilt so 150 Slayer takes about 85 hours instead of 214 - with every master and every League zone out-earning the one below.
Tasks you can actually do
An audit of the task list found 23 of 61 tasks pointing at monsters that spawned nowhere, and about a dozen more whose Slayer's Recall sent you to the wrong zone. All of that is gone:
- 39 regular tasks, every one a teleporter monster. Your Ring of Slaying and Slayer's Recall take you to that zone's own teleport spot.
- No locked zones. A master never hands you a zone you have not unlocked, a monster above your Slayer level, or anything switched off for now. A brand-new account on Vannaka gets Minotaurs until it has killed five, and the list opens up as you go.
- Sumona now covers the top of the middle tab and every endgame zone - Demogorgon, Yoshi and Obito moved to her from the retired Bravek, and Uru is new.
- Names read properly: no more "kill 30 Godzilla1s" or "Hadess".
85 hours to 150
The old ladder took about 214 hours to 150, with a 70-hour wall between 110 and 130 where Sumona paid less than Kuradel. Now:
- One xp value per monster, the same from every master, about 19% more per zone up the teleporter.
- About 85 hours to 150 on a plain account: ~33 hours to 130, then ~52 more. Duality halves that to ~42 hours; with a maxed Slayer Scholar, ~28.
| Master | Slayer xp an hour |
|---|---|
| Vannaka | ~0.7M |
| Duradel | ~2.1M |
| Kuradel | ~4.2M |
| Sumona | ~5.9M to ~11M |
| Boss contracts | ~12.4M |
| Pokemon League, zones 1-6 | ~14M to ~40M |
The Pokemon League
League xp is rebuilt on the same rule - every zone out-earns the one before:
- Contract kills pay far more for their own sake, instead of most of the xp hiding in a lucky superior.
- Superiors now pay twenty of their base monster's kills, so a superior in a high zone is worth more than one in a low zone.
- Difficulty grades were fixed - every contract had been grading Hard. Points per contract average out lower as a result, by design.
- Gym leaders and dungeon bosses pay in line with their zone.
The full table of masters and tasks is in the Slayer guide.