Medusa - the Petrified Sanctum
The first of the Olympus bosses. Six instanced chambers - three open, three rank-gated with better drops - plus paid private rooms, a three-move kit that punishes standing still and praying wrong, and health that scales with the party.
The lair
::medusa lands you in the lobby of the Petrified Sanctum. Through the portal you pick a chamber, and every chamber is its own instance on the same tiles - you only ever see the players in yours.
| Chamber | Who | Drop rate |
|---|---|---|
| Chambers I - III | Everyone | Normal |
| Donator chambers I - III | Rank-gated | +10% / +20% / +30% |
| Private chamber | Paid in Dracma, 30 minutes, yours alone | Normal |
Medusa's health scales +50% for every extra player in the chamber, and everyone who does meaningful damage rolls the drop table - there is no single MVP drop.
The kit
She rotates three mechanics, each with a tell and a clean answer:
| Move | Tell | Answer | If you miss it |
|---|---|---|---|
| Petrifying Gaze | Her eyes light and she winds up for eight ticks | Turn your back - face away from her | 120-200 and a five-tick freeze as stone climbs you. Cannot be prayed. |
| Stone Spikes | A 3x3 marker under every player, five-tick fuse | Step off the marked tiles | 60-110 as the ground erupts |
| Gorgon's Wrath | She rears - venom (magic) or fangs (ranged) | The matching overhead prayer | 90-150; the right prayer cuts it to a quarter |
The gaze does not care about distance - someone who walks in and stands watching eats it from the far wall - and the spikes read the live tile when they fire, so you have to actually move, not just start moving.
Drops and points
Medusa pays 1,500 Olympian Points per kill to every qualifying player, sits on the enchanting Tome table as a world boss, and her unique drops fill their own Collection Log page. Her health is 125,000 solo - the entry boss on the ladder, below Asterion and Polyphemus.