Getting Started on Olympus
Your first hour on the mountain - the launcher, the home island, the commands everyone uses, and where the money comes from.
Installing the client
Olympus ships as a small launcher that downloads the game client and the cache for you, and keeps both up to date. Download it from the home page, run it, and log in with any username to create an account.
The launcher bundles the Java it needs. If you have an old Olympus.jar or a cache folder from a previous install, delete them and let the launcher fetch fresh copies - a stale cache is the number one cause of "Connection error" on the login screen.
Olympia Nova - the home island
You arrive on Olympia Nova, a Greek island built into the slopes of the mountain. Everything a new hero needs is within a minute's walk of the arrival plaza:
| District | What is there |
|---|---|
| Agora & Bank | The bank podium in the centre of the plaza. Every shop keeper stands around it. |
| Great Temple (north, up the grand stair) | All six slayer masters. |
| Farm (south) | Twelve Olympian farming beds and Demeter (Farming). See the Farming guide. |
| Quarry of Hephaestus (west) | Ore rocks, the three Olympian veins, a furnace and anvils. |
| Woodcutting grove (west) | Stock trees plus the four Olympian trees along the shore. |
| Harbour (east) | Fishing spots including the three Olympian ones. |
| Amphitheatre | The AFK ground - the target dummy and the bots' benches. |
| Hercules Training Course | The level-99 Olympian agility course. |
| Artemis' Reach (north-west) | The Hunter meadow - see the Hunter guide. |
Every skill in the Skills tab is clickable - clicking a skill teleports you straight to where it is trained. That is the fastest way to move between districts.
Map of Olympia Nova
Hover or tap a number to see where everything is. North is up; the map is rendered straight from the game's own map data.

- 1Bank plazaThe heart of the island. Bank counters on the podium,
::homelands just south of them. Plutus the bankers, Aphrodite (Make-over) nearby. - 2Great Temple of ZeusThe acropolis at the top of the grand stair - the island's landmark.
- 3Stoa of Shops (east temple)Every shop keeper: Athena (Skilling Shop), Zeus (Vote Rewards), Hebe (Starter Store), Apollo, Nike, Hermes, Hera.
- 4Hall of Crafts (west temple)Daedalus (Crafting), Prometheus (Firemaking), Tyche and Asclepius. Crafting teleport lands here.
- 5Temple of the Hunt (south temple)All the slayer masters - Vannaka, Duradel, Kuradel, Sumona, Orion.
- 6Quarry of HephaestusEvery ore vein from copper to runite, plus the Orichalcum and Aetherium veins. Hephaestus (Mining) and Atlas stand here. Mining teleport.
- 7Forge & Summoning plazaThe Hephaestus furnace and anvils (Smithing teleport), and Pikkupstix with the summoning obelisk beside them.
- 8The farmEighteen Olympian beds, compost bins, Demeter (Farming) at the gate. Farming and Herblore teleports. Hestia (Cook) keeps her range just west.
- 9CookingHestia (Cook) and the ranges. Cooking teleport.
- 10Artemis' ReachThe hunting meadow. Artemis on the terrace sells traps, nets and gloves; every creature from crimson swifts to the Nemean lion cub lives on this slope. Hunter teleport.
- 11Hercules Training CourseThe level-99 agility loop - start at the Laurel arch on the south side. Agility teleport.
- 12Woodcutting groveWillow, maple, yew and magic trees around Pan (Woodsman); the four grand Olympian trees stand along the south-east shore.
- 13Market stallsCrafting, food, general, magic and scimitar stalls. Thieving teleport.
- 14Energy wispsThe energy fragment wisps.
- 15Fishing spotsOff the south shore: every stock spot and the three Olympian ones (Leviathan, Serpentfish, Moonray) with the Master fisher. Fishing teleport.
- 16The docksThree moored triremes on the west shore.
Commands you will use every day
| Command | What it does |
|---|---|
::home | Back to the bank plaza. Free, no cooldown. |
::forge | Opens the Forge, where every gear and tool ladder is crafted. See Forge & currencies. |
::talents | Your account-wide talent trees (63 talents, 9 trees). See Talents. |
::ctalents | Your class talent tree - separate from the account one. |
::classselect | Pick your class: Warrior, Mage, Ranger, Necromancer or Berserker. |
::rc / ::ess | The floating Runecrafting hub / the Aetheric Essence quarry. |
::plains | The Thessalian Plains dig sites (Archaeology). |
::museum | Your Archaeology museum and live bonus line. |
::divinity | Switch to the Divinity spellbook. |
::bis | Best-in-slot calculator - ranks gear you own by real DPS. |
::gearscore | Your gear score. |
::drops / ::dr | The Drop Viewer (every monster by teleport tab, with a "Yours" column at your own drop rate), and your drop-rate breakdown. |
::ge | The Agora, the Grand Exchange. Its pavilion stands by the bank plaza; Argonaut rank and up can open it from anywhere. ::price <item> checks the going rate. |
::quests | Your Quest Log. Every quest's start point, steps and rewards. |
::season / ::hades | The Season Board / the Season of Hades. See Season of Hades. |
::olympus | The global bosses: what's up and what's next. See Global Bosses. |
::ranks | The donator rank ladder and every perk. |
| Ctrl+K | Rebind your hotkeys (also Keybinds on the Settings tab). Defaults include Ctrl+B bank, Ctrl+E Agora and Ctrl+H home. |
::vote / ::store / ::discord | Opens the vote page, store and Discord. |
::commands | The full in-game list. |
Pick a class
Olympus is PvM only, and every account picks one of five classes with ::classselect. Each class has a signature resource meter that fills as you fight and unleashes automatically:
- Warrior - Guard builds from hits you take and pops a Bulwark shield plus a retaliating slam.
- Mage - Mana builds from damage dealt and casts levelled spells (Arcane Nova, Chain Lightning, Meteor) at full.
- Ranger - Focus starts full and is spent on empowered shots, regenerating per tick and per kill.
- Berserker - Rage builds from every hit dealt or taken and auto-triggers a 6-second Frenzy of echo strikes.
- Necromancer - summons that fight beside you.
Classes have their own 10-node talent tree (::ctalents) which levels from damage dealt. You can change class later; talents refund.
Where the money comes from
The coin of the realm is
Dracma. You earn it three ways:
- Killing things. Every monster pays Dracma on a ladder that runs from a few thousand per kill in the starter zone to millions per kill at the top raids.
- Skilling. Every gathering or production action pays Dracma scaled to the resource's level - a level-99 gather pays about 3,000, a level-99 craft about 4,500. That works out at roughly 3-4.5M an hour. See Skilling overview.
- Trading. Sell to other players on the Agora (
::ge); a 2% tithe is taken from the seller's proceeds. Shops buy at item value, and the Forge's salvage crucible turns unwanted gear into
Forgemark.
Skilling also pays Skilling Points (spent at Athena (Skilling Shop) at home) and rolls for
Olympian Bonds and mystery boxes on every action.
Your first goals
- 1Speak to Hebe (Starter Store) at the plaza for a starter kit, then kill your way up the starter zone ladder - Minotaur, Scorpion, Naiad, Cyclops, Lesser Titan, Talos. Each unlocks the next.
- 2Get a gathering skill to 99. At 99 every skill opens an Olympian tier that runs to 150 and needs a tool from the Skilling Point Store. Woodcutting is the friendliest first climb.
- 3Claim your daily login and vote rewards (
::vote), and link your Discord (::linkdiscord) - Discord roles grant in-game buffs. - 4Complete achievements. They pay
Olympian Talent Sigil, which are the main source of talent points. - 5Open
::talentsand put your first points into Harvest (skilling) or Onslaught (combat).
Every 30 minutes the Aetherheart World Tree or the Titansteel Meteor appears somewhere on the island. Both pay triple Skilling Points and are worth dropping everything for. See World events.