Damage Guide
Every source of damage on Olympus - gear, cosmetic overrides, combat boosts like the Max Potion, prayers, enchants, your class and its level, talents, Pokemon battle pets, familiars and boss pets, slayer, prestige, rank and more. How each one stacks, how big it is, how you get it, and where to check your own numbers in game.
See your own numbers
Open your worn equipment tab and press Show Equipment Stats. The Combat box shows your Bonus Damage, DR Bonus (drop rate), Dmg Redu (damage reduction), attack speed, Gear Score and Power. For the full breakdown, press Bonuses in the top corner.


The Bonuses panel shows six headline tiles - Damage, Crit Chance, Crit Damage, Attack Speed, Drop Rate, Damage Reduction - then a tab for each, including Pets. Every row says what the bonus is, where it applies (everywhere, on task, while carried, while prayed...) and how much it adds, for where you are standing right now. It refreshes as you play, so drink a potion or swap a prayer and watch the total move.
| Command | What it tells you |
|---|---|
::maxhit | Your base max hit, your final max hit with every bonus, and your crit max hit |
::dps | The damage meter: damage per second, split by source - weapon, specials, spells, bleeds, your pets |
::power | Your Player Power - one number for your whole build, with each part listed |
::bis | The best-in-slot gear for each style, ranked by real damage |
::level | Your class level and what it's giving you |
::dummy spawns a target dummy that takes hits without fighting back. Hit it with ::dps running and you'll see exactly what a new item, prayer or talent changes.
How bonuses stack
There are a few kinds of damage bonus, and they behave differently:
- Combat level boosts raise your stats. The Max Potion, Tidal Amphora, Superior Potion and the Infinite Overload push your Attack, Strength, Ranged and Magic past 150 - a higher level means a higher base max hit before any percentage touches it.
- Max-hit bonuses add together. Prayers, your slayer helm's max-hit bonus, the Void set and Task Slayer raise your max hit. These add up into one percentage on your base max hit.
- Damage multipliers multiply. Everything on the panel's Damage tab - your class, rank, prestige, Discord, elixirs, relics, cosmetics, Hymnal prayers - multiplies the others. Ten sources of +10% is not +100%, it's about +159%.
- Then talents, enchants and crits land on top: Onslaught or Zeal stacks, your worn enchants, and finally the critical-hit roll.
So stacking a little of everything beats piling one kind of bonus.
Combat level boosts
Your base max hit comes from your levels, so lifting them is a damage bonus in its own right. These don't stack - you get whichever is highest, and a weaker one never drags a stronger one down.
| Boost | Levels | How it works | How you get it |
|---|---|---|---|
Infinite Overload Potion | 200-250 | Click: sets Attack, Strength and Defence, 60-second cooldown | Bond Point Store |
Tidal Amphora | base +150 (300 at 150) | Passive while carried - nothing to drink | The Forge |
| Max Potion | 350 | Passive while carried, every combat stat, no cooldown, never used up | Pokemon Slayer: Trainer May's Supplies in the League, or a rare Poke Delv drop |
Superior Potion | 400 | Drink: 5 minutes, 10-minute cooldown | Prestige store and drops |
Phial of Iron | 400 | Passive while carried - Season of Hades only | Forged from 10 Nectars during the season |
| Nectar of the Dead | 600 | 5 minutes - Season of Hades only | Season content |
The Max Potion is the one most players live on: once you have it, it sits in your inventory and holds every combat stat at 350 for good. It replaces the Amphora and Infinite Overload outright.
Gear
| Source | Damage | How you get it |
|---|---|---|
| Your gear's tier | The biggest part of your damage. Each tier hits harder than the last | Zone drops, raids and the Forge - see ::bis |
| Slayer helm (on task) | +5% Hoplite's up to +30% Basileus', plus a max-hit bonus | Forged rung by rung - Slayer guide |
| Void set | +20% max hit, +10% melee / ranged accuracy and strength (more for magic) | Pest Control points |
| Relics of the Titanomachy (ammo slot) | +3% per rung, up to +24% with Zeus' Stormseal - plus crit chance and crit damage | Forged from Archaeology relics - Archaeology |
| Wintertide weapons | A strong weapon all year; during Poseidia each pays an extra festival bonus on top | Poseidia - Poseidia |
| Poke Delv sets | +2.5% per Zapdos piece, +5% per Pokemaster piece - inside a delve | Poke Delv drops and the Forge |
Cosmetic overrides
Some cosmetics pay damage even though they have no combat stats - and you don't have to give up a gear slot to get it. Bind the piece with Mnemosyne's Key and apply it from ::keepsake: everyone sees the cosmetic, your real gear stays equipped underneath, and the bonus still counts. Each slot only counts once, so wearing a piece and overriding with it at the same time doesn't pay twice.
| Cosmetic | Damage | Notes |
|---|---|---|
| Seasonal equipment | +5% per cape, aura, amulet or signet, +10% for the weapon - a full loadout is +30% | Doubled while that piece's own holiday is live. Season tokens at the seasonal shop |
| Seasonal collection | +2% per rung - rungs at 7, 14, 21, 28 and all 35 pieces owned, up to +10% | Counts every piece you've ever owned, worn or not |
| Tidewinter Regalia | +2.5% per piece, worn or shown | Poseidia's Santa outfit. Doubled during the festival |
| Wardrobe keepsakes | Per clue cosmetic unlocked in your wardrobe: easy 0.25%, medium 0.5%, hard 0.75%, elite 1%, master 1.25% | Pays from the unlocked list, worn or not. The full Gilded set is +5%, Third-age +15% |
Potions and consumables
| Source | Damage | How you get it |
|---|---|---|
Sunfire Elixir | +10% while carried (and +10% drop rate) | Pest Control store, 2,000 points, or the Prestige store |
Eclipse Elixir | +10% while carried (and +10% drop rate). Stacks with Sunfire | Same as Sunfire |
Stormheart Flask | +25% while carried (and +25% drop rate). Replaces the two above | The Forge, or the Store |
Stygian Draught - +50% dmg 20s | +50% for 20 seconds, 3-minute cooldown | Herblore 140 - Herblore & Elixirs |
Ares' Ichor - +25% crit 30s | +25% crit chance for 30 seconds, 2-minute cooldown | Herblore 142 |
Superior Heart | +30% for 30 minutes, 1-hour cooldown, 20 charges | Fuse the two halves dropped by superior monsters |
| Holiday brew | +10% while it runs | The holiday events |
| Bonus XP timer | +20% while it runs | Vote scrolls - Vote Streak |
| Vote Blessing | +10% PvM damage for 15 minutes (plus drop rate and xp) | A vote scroll's blessing choice |
Prayers
Normal prayers raise your levels: Piety (+20% attack, +23% strength), Turmoil, Rigour and Augury.
The Olympian Hymnal adds Titan prayers on top, and they all stack - each extra prayer doubles the drain:
| Prayer | Effect |
|---|---|
| Blade / Arm / Aim / Mind of the Titans | ×1.30 to that style |
| Storm of Zeus, Fire of Prometheus | ×1.35 |
| Radiance of Helios | +30% to all damage |
| Reaper of Thanatos | +30% against targets under 30% health |
| Eye of the Titans | +15% crit chance, +50% crit damage |
| Sands of Kronos | Attack one tick faster |
| Reins of Poseidon | +40% damage for your familiar and battle pet |
Radiance of Helios and Reaper of Thanatos also power up your class abilities, ultimates and summons, not just your weapon.
Enchants
Enchant scrolls add an effect to a worn item, five tiers each. The damage ones: Keen Edge and Sun (+8%), Radiance and Selene (+5%), Rend (+15% on the target it marks), True Shot (+10% crit chance), Iron Grip (+15% crit damage), and Crest (+10% accuracy - the only accuracy bonus on gear). Plus procs like Cinders, Tides and Oblivion. See Enchanting.
Your class
Your class is one of the biggest multipliers you have. See Classes and class talents for the full trees.
Fight in your class's style. Off-style hits deal only a fifth of normal damage - a Mage swinging a sword barely scratches anything.
Class level
Your class levels from 1 to 50 by dealing damage as that class. Every level adds a little, with a bigger bump every 5th and 10th level. At level 50:
| Class | Damage at level 50 | Also |
|---|---|---|
| Warrior | +85.5% melee | +14.8% damage reduction, +3.2% crit chance |
| Berserker | +6% melee | +73% crit damage, +13.9% crit chance - Berserkers win on crits |
| Mage | +35.2% magic | +21.4% crit damage, +3.2% crit chance |
| Ranger | +28.5% ranged | +14.8% crit chance, +8% crit damage |
| Templar | +30.4% melee, +17.2% magic | +7.4% damage reduction, +2.4% crit chance |
| Necromancer | +58% summon damage | +12% cloud damage, +49% team healing, +5% damage reduction |
Specs and talents
- Class talents (
::ctalents) - 51 points across three spec trees, with an ultimate at the bottom of each. Many talents add damage, crit chance, crit damage or attack speed directly. - Your main spec (the tree with the most points, at least 11) sets your role. Damage specs hit hardest; tank and healer specs trade damage for survival and healing.
- Ultimates fire on their own and are some of the biggest hits in the game - the Carnage Berserker's Deathblow opens every Frenzy with a guaranteed 700% crit, the Marksmanship Ranger's Deadeye lands a 400% crit every 30 seconds.
Class-specific bonuses
| Bonus | Class | Damage |
|---|---|---|
| Bloodlust | Berserker | Melee damage ramps up while you're in a frenzy |
| Grip | Berserker | A two-handed weapon pays a bonus; a shield costs you damage |
| Arcane Power | Mage | Extra magic damage while your mana surge is up |
| Battle Shout | Warrior | +10% for you and allies within 8 tiles for 10 seconds |
| Companions | Ranger, Necromancer, Mage | Beast Mastery's beasts, the Necromancer's undead army and Abomination, the Frost Mage's Water Elemental - all fight beside you and scale with summon damage |
Every hit also has a 5% base crit chance for 1.25× damage. Class levels, talents, prayers, relics and enchants raise both the chance and the size.
Account talents
Account talents (::talents, points from Talent Sigils) work for every class - see Talents:
- Onslaught: +1% per hit on the same target, up to +20% with Relentless.
- Zeal: up to +25% at five stacks, with Ferocity and Vehemence for crits.
- Hunter's Mark / Raidbreaker / Delver: +25% on task, in raids or in delves. Only the best one applies.
- Precision (+10% crit chance), Savage Blows (+50% crit damage), Execute (+30% under 20% health).
Pets, companions and spells
Your pets add damage of their own on top of yours - the damage meter lists each one separately.
Pokemon battle pets
Catch a Pokemon on a Pokemon Slayer task and it fights beside you as a battle pet. Its hits are sized from your own max hit with your account bonuses, so as you get stronger, so does your pet - then scaled by the Pokemon itself:
- Rarity: Common pets hit for 75% of a Mythical's share, rising 5% a step - Uncommon 80%, Rare 85%, Epic 90%, Legendary 95%, Mythical 100%.
- Its stats and level: each point of its attack stat adds a little.
- Attack speed matters most of all: a 2-tick Pokemon hits half again as often as a 3-tick one.
As a rough guide, a strong Mythical pet adds around 10% to a geared player's damage, a mid pet 5-7% and a Common one 2-3%. Pets only fight monsters, never players. ::pokepet shows your pet's numbers, and Reins of Poseidon gives it +40%.
Familiars and boss pets
- Familiars fight beside you - about 18% of your damage on top at full level. See Summoning.
- Boss pets - Klotho's spiderling and the Wilderness boss pets - give +10% damage against monsters (plus +5% drop rate) while summoned. They never count against players.
Divinity spells
Fury of Ares ×1.25 for 30 seconds, Might ×1.40 for 10 hits. Both also boost your class abilities. See Divinity.
Slayer
- Task Slayer (rewards panel): +10% max hit on task.
- Slayer helm: see Gear above. Both count only on your assignment. See the Slayer guide.
Account bonuses
| Source | Damage | How you get it |
|---|---|---|
| Account Prestige | +5% / 10% / 15% / 25% at the four ranks | Prestige points - Prestige |
| Donator rank | Legend +1%, Demigod +2.5%, Immortal +5%, Olympian +8% (season ranks: Chthonian +11.5%, Underlord +16%) | Store - ::ranks |
| Discord | OLYP server tag +5%, server booster +10%, streaming +10% (watching +5%) - up to +25% | Link your account - see Discord Link and Perks |
| Olympian Codex | +2.5% per guide book you claim | ::codex |
| Daily Sweep | +10% until the daily reset | Finish every daily task |
| Veteran Mode | +10% | Veteran game mode |
| Odyssean | +5% (never in PvP) | Odyssean game mode - Odyssean |
| Season honours | A permanent bonus, season live or not | Complete a Season Board - Seasons |
| Daily Bonus | +25% server-wide | Every Tuesday and Saturday - ::dailybonus |
| Well of Goodwill | +25% server-wide for 1 hour | Everyone chips Dracma into the well's damage pot (::wog) |
Seasons and delves
- Season talents and weekly affixes add damage only inside the live season's areas - they never touch anything else. See Seasons.
- Delve objectives in the Horror Delv add a damage bonus for the rest of that run.
PvP
PvP in the Eremos, the Duel Arena, LMS and the arenas runs on OSRS-style combat: your gear and levels decide fights, and most of the PvM bonuses on this page - pets, boss pets, vote blessings, off-hands - don't apply to hits on players. See PKing.
Drop rate and Experience have guides of their own.









