Olympus
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Systems & Talents · All levels · 12 min read

Damage Guide

Every source of damage on Olympus - gear, cosmetic overrides, combat boosts like the Max Potion, prayers, enchants, your class and its level, talents, Pokemon battle pets, familiars and boss pets, slayer, prestige, rank and more. How each one stacks, how big it is, how you get it, and where to check your own numbers in game.

damagemax hitbonusescritprayersenchantsrelicselixirstalentsclassclass levelspecmax potionoverloadpokemonbattle petfamiliarboss petcosmeticoverridekeepsakeprestigeslayer helmpowerUpdated 2026-10-23

See your own numbers

Open your worn equipment tab and press Show Equipment Stats. The Combat box shows your Bonus Damage, DR Bonus (drop rate), Dmg Redu (damage reduction), attack speed, Gear Score and Power. For the full breakdown, press Bonuses in the top corner.

The Bonuses panel shows six headline tiles - Damage, Crit Chance, Crit Damage, Attack Speed, Drop Rate, Damage Reduction - then a tab for each, including Pets. Every row says what the bonus is, where it applies (everywhere, on task, while carried, while prayed...) and how much it adds, for where you are standing right now. It refreshes as you play, so drink a potion or swap a prayer and watch the total move.

CommandWhat it tells you
::maxhitYour base max hit, your final max hit with every bonus, and your crit max hit
::dpsThe damage meter: damage per second, split by source - weapon, specials, spells, bleeds, your pets
::powerYour Player Power - one number for your whole build, with each part listed
::bisThe best-in-slot gear for each style, ranked by real damage
::levelYour class level and what it's giving you
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Test it

::dummy spawns a target dummy that takes hits without fighting back. Hit it with ::dps running and you'll see exactly what a new item, prayer or talent changes.

How bonuses stack

There are a few kinds of damage bonus, and they behave differently:

  • Combat level boosts raise your stats. The Max Potion, Tidal Amphora, Superior Potion and the Infinite Overload push your Attack, Strength, Ranged and Magic past 150 - a higher level means a higher base max hit before any percentage touches it.
  • Max-hit bonuses add together. Prayers, your slayer helm's max-hit bonus, the Void set and Task Slayer raise your max hit. These add up into one percentage on your base max hit.
  • Damage multipliers multiply. Everything on the panel's Damage tab - your class, rank, prestige, Discord, elixirs, relics, cosmetics, Hymnal prayers - multiplies the others. Ten sources of +10% is not +100%, it's about +159%.
  • Then talents, enchants and crits land on top: Onslaught or Zeal stacks, your worn enchants, and finally the critical-hit roll.

So stacking a little of everything beats piling one kind of bonus.

Combat level boosts

Your base max hit comes from your levels, so lifting them is a damage bonus in its own right. These don't stack - you get whichever is highest, and a weaker one never drags a stronger one down.

BoostLevelsHow it worksHow you get it
Infinite Overload Potion200-250Click: sets Attack, Strength and Defence, 60-second cooldownBond Point Store
Tidal Amphorabase +150 (300 at 150)Passive while carried - nothing to drinkThe Forge
Max Potion350Passive while carried, every combat stat, no cooldown, never used upPokemon Slayer: Trainer May's Supplies in the League, or a rare Poke Delv drop
Superior Potion400Drink: 5 minutes, 10-minute cooldownPrestige store and drops
Phial of Iron400Passive while carried - Season of Hades onlyForged from 10 Nectars during the season
Nectar of the Dead6005 minutes - Season of Hades onlySeason content

The Max Potion is the one most players live on: once you have it, it sits in your inventory and holds every combat stat at 350 for good. It replaces the Amphora and Infinite Overload outright.

Gear

SourceDamageHow you get it
Your gear's tierThe biggest part of your damage. Each tier hits harder than the lastZone drops, raids and the Forge - see ::bis
Slayer helm (on task)+5% Hoplite's up to +30% Basileus', plus a max-hit bonusForged rung by rung - Slayer guide
Void set+20% max hit, +10% melee / ranged accuracy and strength (more for magic)Pest Control points
Relics of the Titanomachy (ammo slot)+3% per rung, up to +24% with Zeus' Stormseal - plus crit chance and crit damageForged from Archaeology relics - Archaeology
Wintertide weaponsA strong weapon all year; during Poseidia each pays an extra festival bonus on topPoseidia - Poseidia
Poke Delv sets+2.5% per Zapdos piece, +5% per Pokemaster piece - inside a delvePoke Delv drops and the Forge

Cosmetic overrides

Some cosmetics pay damage even though they have no combat stats - and you don't have to give up a gear slot to get it. Bind the piece with Mnemosyne's Key and apply it from ::keepsake: everyone sees the cosmetic, your real gear stays equipped underneath, and the bonus still counts. Each slot only counts once, so wearing a piece and overriding with it at the same time doesn't pay twice.

CosmeticDamageNotes
Seasonal equipment+5% per cape, aura, amulet or signet, +10% for the weapon - a full loadout is +30%Doubled while that piece's own holiday is live. Season tokens at the seasonal shop
Seasonal collection+2% per rung - rungs at 7, 14, 21, 28 and all 35 pieces owned, up to +10%Counts every piece you've ever owned, worn or not
Tidewinter Regalia+2.5% per piece, worn or shownPoseidia's Santa outfit. Doubled during the festival
Wardrobe keepsakesPer clue cosmetic unlocked in your wardrobe: easy 0.25%, medium 0.5%, hard 0.75%, elite 1%, master 1.25%Pays from the unlocked list, worn or not. The full Gilded set is +5%, Third-age +15%

Potions and consumables

SourceDamageHow you get it
Sunfire Elixir+10% while carried (and +10% drop rate)Pest Control store, 2,000 points, or the Prestige store
Eclipse Elixir+10% while carried (and +10% drop rate). Stacks with SunfireSame as Sunfire
Stormheart Flask+25% while carried (and +25% drop rate). Replaces the two aboveThe Forge, or the Store
Stygian Draught - +50% dmg 20s+50% for 20 seconds, 3-minute cooldownHerblore 140 - Herblore & Elixirs
Ares' Ichor - +25% crit 30s+25% crit chance for 30 seconds, 2-minute cooldownHerblore 142
Superior Heart+30% for 30 minutes, 1-hour cooldown, 20 chargesFuse the two halves dropped by superior monsters
Holiday brew+10% while it runsThe holiday events
Bonus XP timer+20% while it runsVote scrolls - Vote Streak
Vote Blessing+10% PvM damage for 15 minutes (plus drop rate and xp)A vote scroll's blessing choice

Prayers

Normal prayers raise your levels: Piety (+20% attack, +23% strength), Turmoil, Rigour and Augury.

The Olympian Hymnal adds Titan prayers on top, and they all stack - each extra prayer doubles the drain:

PrayerEffect
Blade / Arm / Aim / Mind of the Titans×1.30 to that style
Storm of Zeus, Fire of Prometheus×1.35
Radiance of Helios+30% to all damage
Reaper of Thanatos+30% against targets under 30% health
Eye of the Titans+15% crit chance, +50% crit damage
Sands of KronosAttack one tick faster
Reins of Poseidon+40% damage for your familiar and battle pet

Radiance of Helios and Reaper of Thanatos also power up your class abilities, ultimates and summons, not just your weapon.

Enchants

Enchant scrolls add an effect to a worn item, five tiers each. The damage ones: Keen Edge and Sun (+8%), Radiance and Selene (+5%), Rend (+15% on the target it marks), True Shot (+10% crit chance), Iron Grip (+15% crit damage), and Crest (+10% accuracy - the only accuracy bonus on gear). Plus procs like Cinders, Tides and Oblivion. See Enchanting.

Your class

Your class is one of the biggest multipliers you have. See Classes and class talents for the full trees.

Fight in your class's style. Off-style hits deal only a fifth of normal damage - a Mage swinging a sword barely scratches anything.

Class level

Your class levels from 1 to 50 by dealing damage as that class. Every level adds a little, with a bigger bump every 5th and 10th level. At level 50:

ClassDamage at level 50Also
Warrior+85.5% melee+14.8% damage reduction, +3.2% crit chance
Berserker+6% melee+73% crit damage, +13.9% crit chance - Berserkers win on crits
Mage+35.2% magic+21.4% crit damage, +3.2% crit chance
Ranger+28.5% ranged+14.8% crit chance, +8% crit damage
Templar+30.4% melee, +17.2% magic+7.4% damage reduction, +2.4% crit chance
Necromancer+58% summon damage+12% cloud damage, +49% team healing, +5% damage reduction

Specs and talents

  • Class talents (::ctalents) - 51 points across three spec trees, with an ultimate at the bottom of each. Many talents add damage, crit chance, crit damage or attack speed directly.
  • Your main spec (the tree with the most points, at least 11) sets your role. Damage specs hit hardest; tank and healer specs trade damage for survival and healing.
  • Ultimates fire on their own and are some of the biggest hits in the game - the Carnage Berserker's Deathblow opens every Frenzy with a guaranteed 700% crit, the Marksmanship Ranger's Deadeye lands a 400% crit every 30 seconds.

Class-specific bonuses

BonusClassDamage
BloodlustBerserkerMelee damage ramps up while you're in a frenzy
GripBerserkerA two-handed weapon pays a bonus; a shield costs you damage
Arcane PowerMageExtra magic damage while your mana surge is up
Battle ShoutWarrior+10% for you and allies within 8 tiles for 10 seconds
CompanionsRanger, Necromancer, MageBeast Mastery's beasts, the Necromancer's undead army and Abomination, the Frost Mage's Water Elemental - all fight beside you and scale with summon damage

Every hit also has a 5% base crit chance for 1.25× damage. Class levels, talents, prayers, relics and enchants raise both the chance and the size.

Account talents

Account talents (::talents, points from Talent Sigils) work for every class - see Talents:

  • Onslaught: +1% per hit on the same target, up to +20% with Relentless.
  • Zeal: up to +25% at five stacks, with Ferocity and Vehemence for crits.
  • Hunter's Mark / Raidbreaker / Delver: +25% on task, in raids or in delves. Only the best one applies.
  • Precision (+10% crit chance), Savage Blows (+50% crit damage), Execute (+30% under 20% health).

Pets, companions and spells

Your pets add damage of their own on top of yours - the damage meter lists each one separately.

Pokemon battle pets

Catch a Pokemon on a Pokemon Slayer task and it fights beside you as a battle pet. Its hits are sized from your own max hit with your account bonuses, so as you get stronger, so does your pet - then scaled by the Pokemon itself:

  • Rarity: Common pets hit for 75% of a Mythical's share, rising 5% a step - Uncommon 80%, Rare 85%, Epic 90%, Legendary 95%, Mythical 100%.
  • Its stats and level: each point of its attack stat adds a little.
  • Attack speed matters most of all: a 2-tick Pokemon hits half again as often as a 3-tick one.

As a rough guide, a strong Mythical pet adds around 10% to a geared player's damage, a mid pet 5-7% and a Common one 2-3%. Pets only fight monsters, never players. ::pokepet shows your pet's numbers, and Reins of Poseidon gives it +40%.

Familiars and boss pets

  • Familiars fight beside you - about 18% of your damage on top at full level. See Summoning.
  • Boss pets - Klotho's spiderling and the Wilderness boss pets - give +10% damage against monsters (plus +5% drop rate) while summoned. They never count against players.

Divinity spells

Fury of Ares ×1.25 for 30 seconds, Might ×1.40 for 10 hits. Both also boost your class abilities. See Divinity.

Slayer

  • Task Slayer (rewards panel): +10% max hit on task.
  • Slayer helm: see Gear above. Both count only on your assignment. See the Slayer guide.

Account bonuses

SourceDamageHow you get it
Account Prestige+5% / 10% / 15% / 25% at the four ranksPrestige points - Prestige
Donator rankLegend +1%, Demigod +2.5%, Immortal +5%, Olympian +8% (season ranks: Chthonian +11.5%, Underlord +16%)Store - ::ranks
DiscordOLYP server tag +5%, server booster +10%, streaming +10% (watching +5%) - up to +25%Link your account - see Discord Link and Perks
Olympian Codex+2.5% per guide book you claim::codex
Daily Sweep+10% until the daily resetFinish every daily task
Veteran Mode+10%Veteran game mode
Odyssean+5% (never in PvP)Odyssean game mode - Odyssean
Season honoursA permanent bonus, season live or notComplete a Season Board - Seasons
Daily Bonus+25% server-wideEvery Tuesday and Saturday - ::dailybonus
Well of Goodwill+25% server-wide for 1 hourEveryone chips Dracma into the well's damage pot (::wog)

Seasons and delves

  • Season talents and weekly affixes add damage only inside the live season's areas - they never touch anything else. See Seasons.
  • Delve objectives in the Horror Delv add a damage bonus for the rest of that run.

PvP

PvP in the Eremos, the Duel Arena, LMS and the arenas runs on OSRS-style combat: your gear and levels decide fights, and most of the PvM bonuses on this page - pets, boss pets, vote blessings, off-hands - don't apply to hits on players. See PKing.

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Related

Drop rate and Experience have guides of their own.